
Write a sound-scene prompt
Describe the characters, language, emotion, location, dialogue, ambience, music, and key sound events for Seed Audio 2.0.
Describe the scene you need: who is speaking, where they are, how the room sounds, and what happens. Seed Audio 2.0 turns that direction into one audio draft with dialogue, ambience, music, and effects.

Describe the setting, characters, emotion, and sonic details to preview the Seed Audio 2.0 workflow.
Start with the scene and speakers. Add a reference only when it helps, choose the output settings, then listen and revise the prompt.

Describe the characters, language, emotion, location, dialogue, ambience, music, and key sound events for Seed Audio 2.0.

Guide Seed Audio 2.0 with up to three audio references or one scene image for voice, style, mood, and context.

Select format, sample rate, speed, volume, and pitch to shape the Seed Audio 2.0 result before generation.

Generate the Seed Audio 2.0 scene, listen to the complete result, download the audio, or revise the prompt.
Scene + speaker + emotion + language + ambience + music + sound effects + timing.
Write the scene in plain language, generate a first draft, and adjust the part that feels off. Most prompts improve faster when you change one detail at a time.
Start with characters, emotion, location, timing, dialogue, musical mood, and the effects that should exist in the Seed Audio 2.0 scene.
Bring dialogue, emotional tone, ambience, music, and distinct sound effects together as one coherent audio experience.
Shape Seed Audio 2.0 results for short films, ads, podcasts, games, learning content, prototypes, and immersive stories.
Direct voices, emotion, space, music, and sonic events together with natural language.
Name each speaker and describe how they sound. Short, distinct role notes are easier to keep consistent.
Write pauses, emphasis, tempo, and emotion into the prompt instead of fixing every line afterward.
Ask for dialogue, room tone, music, and key effects together, then revise the layer that needs work.
Add an image for mood or short audio clips for voice and style direction.
The Seed Audio 2.0 concept workflow interprets creative intent, builds coordinated audio layers, and composes them into one complete output.
Define characters, language, ambience, and key sound events.
Map emotion, space, timing, and relationships.
Build dialogue, music, ambience, and effects.
Balance, spatialize, and export the final scene.
Seed Audio 2.0 is designed for complete audio scenes: multi-character dialogue, emotion, accents, ambience, music, and foley in one creative pass.

Compose multiple sound layers at once instead of stitching voice, music, ambience, and effects across separate tools.
Guide tone, emotional delivery, dialect, and natural accents while keeping recurring voices recognizable.
Generate environmental beds, room tone, weather, crowds, and background music alongside dialogue.
Build sustained Seed Audio 2.0 scenes for dialogue, narrative, ambience, and music-backed sequences.
Seed Audio 2.0 goes beyond narration to create complete acoustic scenes with voices, mood, space, music, and events.
Draft dialogue, emotional beats, foley, ambience, and music for storyboards or pre-visualization.
Create campaign-ready Seed Audio 2.0 directions for product demos, social clips, and localized ads.
Prototype ambient loops, character voices, UI sounds, and cinematic moments before a final audio pass.
Build scenario-based lessons, character conversations, and immersive explainers with spatial sound cues.


Purchase credits when you need them. Every Seed Audio 2.0 pack uses one simple balance across audio generation and API access.
A lightweight top-up for personal projects and quick audio drafts.
The best balance for creators producing complete audio scenes regularly.
The strongest value for teams and high-volume audio production.
One-time Seed Audio 2.0 credit purchase.
One-time Seed Audio 2.0 credit purchase.
One-time Seed Audio 2.0 credit purchase.
Enough to create approximately two Seed Audio 2.0 requests.
Equivalent reference rate: ¥1 or approximately $0.15 per generated minute.
All features and prices shown here are conceptual placeholders, not official product commitments.
For discovering the basics of sound-scene generation.
Join the waitlistFor independent creators and content teams.
Get priority updatesFor high-volume production workflows.
Contact for updates
Practical answers for creators who want to understand Seed Audio 2.0, generate AI audio, and manage credits.
Seed Audio 2.0 turns a written scene brief into an audio draft. The brief can include speakers, setting, pacing, music, and key sound effects.
Begin with a text prompt and optionally guide the result with reference audio or an image. Describe speakers, emotion, ambience, music, and sound events.
A scene image can establish mood, location, energy, and environmental context when the generated audio should match a specific world.
Available duration depends on the selected generation settings and your Seed Audio 2.0 credit balance.
Generation uses 5 credits per minute. Packs of 120, 500, or 2,000 credits equal approximately 24, 100, or 400 minutes.
Yes. Enter a scene prompt in the live workspace and select Generate sound scene. Successful results appear in the audio player.
A request may fail because of an incomplete prompt, unsupported input, temporary provider availability, or an upstream account configuration issue.
It is most useful when speech and setting need to be drafted together—for example a podcast scene, short ad, game moment, or audio story.
Commercial usage depends on the terms attached to your account and credit pack. Review the applicable usage rights before publishing.
Web and API generation share one credit standard, with an API reference price of ¥1 or approximately $0.15 per generated minute.

Turn one prompt into dialogue, ambience, music, and sound effects with the complete Seed Audio 2.0 generation workflow.
Try Seed Audio 2.0 →Disclaimer: Seed Audio 2.0 is an independent AI audio service and informational platform. It is not an official ByteDance or Seed product. Generated audio may contain inaccuracies or unexpected results; users are responsible for reviewing outputs, securing necessary rights, and complying with applicable laws before use.